![]() I might make a separate thread on those at some point.Įxamples of some stuff I made over the years. The resources I made for MV specifically are not there. Find game assets tagged Horror, RPG Maker and Tileset like 2.5D FREE Tiles: Infernus Tileset, Top Down Pixel Art Horror, Top Down Pixel Art Lab Horror, Abandoned Lighthouse - RPGMaker VX Ace Tileset, RPG Maker-like School Set on itch.io, the indie game hosting marketplace. Some can of course be used in MV too if scaled. If you require any help in getting any of these to work in-game, feel free to ask either here or via a PM, and I'll be happy to help.Īll the stuff in a single folder to make it easier for you to download: Since many of these were ReStaff releases, please don't repost these resources on other sites. At the moment I contribute to RM Coalition releases, so I might be able to do your request for those. You can provide suggestions if you wish, though I can't promise I'll get round to making these. For the Tiles, Character Sprites, Faces, and Animated Battlers, also credit Enterbrain / Kadokawa. Mentioning me in the credits would be highly appreciated. Unless stated otherwise, all of these resources can be used both commercially and non-commercially. Many of these have been released in previous ReStaff releases, however, there'll also be plenty of new stuff here as well. TBH at that point you're better off using Ace instead. tileset, to be precise) to control where the player can slide to at any. Well, unless you use some kind of scripting. A common mainstay of most RPGs, both new and old, is the. The tilesets go in the System folder, but you're limited to the one set. RPG Maker VX (version before Ace) was a bit trickier. ![]() It's under Graphics/Tilesets under the Resource Manager. This thread contains all resources I've made or edited together and released for public use. VX Ace absolutely has the ability to load custom tilesets. If you have trouble accessing it, please let me know via a PM, as I've been noticing the access requests quite late. I've updated the download link, as I've been getting email requests to be granted permission to access the files in it, so hopefully after the update it should let you access them directly without requiring permission. Example: I put down a carpet flooring on top of a whole ground of floorboarding, and neither player nor event can walk over the carpet tile or walk off of the exit tile except from the top.Įdit: To clarify the tileset settings on data base do work when used to change non-passage tiles into passage tiles, but even those ones only give 1-dir tiles.Update (): Heya everyone. RMXP Animalia (Demo Update) Latest: VeeKnife A moment ago Games In Development. TL DR: I'm a newbie and my default passage tiles for the interior set are all 1-dir passage tiles. Thread starter MickeyRC Start date Tags conversion mv resize tileset conversion MickeyRC Villager. Is there something wrong with my game? Am I doing something wrong? I fiddled with them a little and found that changing the settings for the passage tiles, and even changing the directions of enabled passage didn't do anything. I looked around there and found that the settings for the tilesets are all as they're supposed to be. Not wanting to take this to the forums without looking at it closer, I went onto the database and found the tilesets tab. All non-passage tiles work just as they're suppose to still. The reason I hadn't noticed until I tried to make staircase that the player could walk on top of, is because I can walk in the middle of a group of tile, which made it so I could walk on the floor I'd placed after spawning on/in it. It seems all of the passage tiles are acting likeġ entrance tiles, and only allow entrance from the top. Everything went fine until I tried to make a staircase and realized a little problem. ![]() Hello! I'm a little new to using RPGmaker so this might be a fix that will make me feel stupid, but I'm currently working on a game with the default tilesets (I'm still a newbie and it's just practice) and I'm using the interior pack for a room map.
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